Yesterday I attended the Dave Arneson Memorial Game-day. For those of you who do not know who Dave Arneson was I will simply say that he was one of the founding fathers of the Dungeons and Dragons legacy. You may read more here.
The day consisted of some possibilities to play mostly D&D stuff and a very interesting panel-debate that might not have been much of a debate but a very interesting insight into what the legacy of Dave Arneson and Gary Gygax actually left behind. How their ideas in many aspects have been the foundation of a modern day multi-million industry: the computer game industry. There was much to hear and learn but two speakers made me extra interested:
The first one was Luke Crane who makes Burning Wheel. He related some interesting insights into the cultural difference of American and Scandinavian role-playing that he acquired when he was a guest of honour at Fasteval in Denmark.
He saw how it all had started with both sides of the Atlantic tried to fix Call of Cthuhu and going different ways: where the Scandinavians have always stressed the simple double rule of: 1 the game-master is always right and 2. When the game-master is wrong see no. 1. The Americans with his own company in the forefront have worked with applying rules and systems for players to co-create parts of the world and plot. It seems to me that Burning Wheel is most known for this open approach plot and story. To me this was very good to hear and helped me make sense of my experiences on thsi side of the Atlantic. There was also a teacher from Parsons named Nicholas Fortugno whos insights spoke to me and made me think that maybe I could study some more... Now he's most important tip as it seems to me was to check out "Facade" for interaction studies. Ad I can tell you that I will. Possibly I will also write about it here.
I also got to play but I will have to relate that in a post of it's own.
Link to the site.
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